Yayınlar & Eserler

Makaleler 37
Tümü (37)
SCI-E, SSCI, AHCI (34)
SCI-E, SSCI, AHCI, ESCI (34)
Scopus (32)
TRDizin (3)
Diğer Yayınlar (1)
Hakemli Bilimsel Toplantılarda Yayımlanmış Bildiriler 59

1. Exploring the Impact of Social Factors on Wayfinding and Visual Attention in a Virtual Airport Environment

28th International Conference Association People-Environment Studies (28th IAPS Conference), Barcelona, İspanya, 2 - 05 Temmuz 2024, ss.370, (Özet Bildiri)

2. Collaborating with Agents in Architectural Design and Decision-Making Process: Top-Down and Bottom-Up Case Studies Using Reinforcement Learning

9th EAI International Conference on Smart Objects and Technologies for Social Goods, GOODTECHS 2023, Leiria, Portekiz, 18 - 20 Ekim 2023, cilt.556 LNICST, ss.91-103, (Tam Metin Bildiri) identifier

3. 3D Simulation and Comparative Analysis of Immune System Cell Micro-Level Responses in Virtual Reality and Mixed Reality Environments

9th EAI International Conference on Smart Objects and Technologies for Social Goods, GOODTECHS 2023, Leiria, Portekiz, 18 - 20 Ekim 2023, cilt.556 LNICST, ss.62-78, (Tam Metin Bildiri) identifier

4. Test Selection for Deep Neural Networks using Meta-Models with Uncertainty Metrics

33rd ACM SIGSOFT International Conference on Software Testing and Analysis (ISSTA), Vienna, Avusturya, 16 - 20 Eylül 2024, ss.678-690, (Tam Metin Bildiri) Sürdürülebilir Kalkınma identifier identifier

5. Developing a 3D Laparoscopy Training Application to Assess the Efficacy in Virtual Reality Environments

9th EAI International Conference on Smart Objects and Technologies for Social Goods, GOODTECHS 2023, Leiria, Portekiz, 18 - 20 Ekim 2023, cilt.556 LNICST, ss.79-90, (Tam Metin Bildiri) identifier

6. Extended Reality Applications and Serious Games in the CBRNe Domain: Opportunities, Challenges and Future Perspectives

Third Edition of the Scientific International Conference on CBRNe - SICC Series 2023, Rome, İtalya, 25 - 29 Eylül 2023, ss.1, (Özet Bildiri)

7. Development of a Methodology for Pooling Resources and Optimising Investments in the Field of CBRN Training and Capacity Building

Third Edition of the Scientific International Conference on CBRNe - SICC Series 2023, Rome, İtalya, 25 - 29 Eylül 2023, ss.1, (Özet Bildiri)

8. A Comparative Analysis between the UK and Türkiye from Recent Past to the Future on the UN SDGs on Employability: Global Graduates for Global Careers

11th Annual International Conference on Sustainable Development (ICSD), New York, Amerika Birleşik Devletleri, 18 - 20 Eylül 2023, ss.1, (Özet Bildiri)

9. Cultural Storytellings in Quantum Science and Technology Education

GIREP Conference 2022, Ljubljana, Slovenya, 4 - 08 Temmuz 2022, ss.1-3, (Tam Metin Bildiri)

10. CBRNE Training - Hands-on, Virtual and Hybrid Formats: Recent Experiences, Trends and Developments

5th International Conference CBRNE Research & Innovation, Lille, Fransa, 3 - 06 Mayıs 2022, ss.283, (Özet Bildiri)

11. Anthropomorphic Figurines of South-West Asia Through the Neolithic Transition: Social Function and Interaction Networks

27th Annual Meeting of the European Association of Archaeologists, Kiel, Almanya, 6 - 11 Eylül 2021, (Yayınlanmadı)

12. Runs of homozygosity suggest a reduction in inbreeding through the Holocene

9th International Symposium on Biomolecular Archaeology (ISBA9), Toulouse, Fransa, 1 - 04 Haziran 2021, ss.96-97, (Özet Bildiri) Sürdürülebilir Kalkınma

13. First Genomic Insights into Pre-pottery Neolithic of Upper Mesopotamia

9th International Symposium on Biomolecular Archaeology (ISBA9), Toulouse, Fransa, 1 - 04 Haziran 2021, ss.116, (Özet Bildiri)

14. Variation in Genetic Relatedness Patterns among Co-burials in Anatolian Neolithic Societies

9th International Symposium on Biomolecular Archaeology (ISBA9), 1 - 04 Haziran 2021, ss.110-111, (Özet Bildiri) Sürdürülebilir Kalkınma

15. Sketch Recognition for Interactive Game Experiences Using Neural Networks

20th International Conference on Entertainment Computing (ICEC), Coimbra, Portekiz, 2 - 05 Kasım 2021, cilt.13056, ss.393-401, (Tam Metin Bildiri) identifier identifier

16. Serious Game Development for CBRNe Training: A Comparative Analysis in Virtual Reality and Computer-Based Environments

SICC Series 2020-2nd Scientific International Conference on CBRNe, Rome, İtalya, 10 - 12 Aralık 2020, (Özet Bildiri)

17. Benchmarking kinship estimation tools for ancient genomes using pedigree simulations

13th The International Symposium on Health Informatics and Bioinformatics (HIBIT 2020), İstanbul, Türkiye, 22 - 23 Ekim 2020, ss.1, (Yayınlanmadı)

18. Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change

6th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2020, Virtual, Online, Meksika, 14 - 16 Eylül 2020, ss.132-137, (Tam Metin Bildiri) identifier

19. Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing

IEEE Conference on Games (IEEE CoG), ELECTR NETWORK, 24 - 27 Ağustos 2020, ss.25-32, (Tam Metin Bildiri) Creative Commons License identifier identifier

20. Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning

28th Signal Processing and Communications Applications Conference (SIU), ELECTR NETWORK, 5 - 07 Ekim 2020, (Tam Metin Bildiri) identifier identifier

21. Developing a Scenario-Based Video Game Generation Framework: Preliminary Results

15th Summer Workshop on Multimodal Interfaces (eNTERFACE’19), Ankara, Türkiye, 8 Temmuz - 02 Ağustos 2019, ss.19-25, (Tam Metin Bildiri)

22. Serious Gaming in CBRNe Domain: A Survey on User Expectations, Concerns and Suggestions

3rd International Conference CBRNE - Research & Innovation, Nantes, Fransa, 20 - 23 Mayıs 2019, ss.43, (Özet Bildiri) Sürdürülebilir Kalkınma

23. Improving Visual Design Perception by an Integrated Mixed Reality Environment for Performative Architecture

Virtually Real - 7th eCAADe Regional International Symposium, Aalborg, Danimarka, 2 - 03 Mayıs 2019, ss.1-10, (Tam Metin Bildiri) Creative Commons License

25. Data Analytics without Borders: Multi-Layered Insights for Syrian Refugee Crisis

Data for Refugees Challenge Workshop, İstanbul, Türkiye, 21 Ocak 2019, ss.19-46, (Tam Metin Bildiri) Sürdürülebilir Kalkınma

26. Information Augmentation for Human Activity Recognition and Fall Detection using Empirical Mode Decomposition on Smartphone Data

6th International Conference on Movement and Computing (MOCO), Arizona, Amerika Birleşik Devletleri, 10 - 12 Ekim 2019, (Tam Metin Bildiri) Creative Commons License Sürdürülebilir Kalkınma identifier identifier

27. Positive or Negative? A semantic orientation of financial news

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Türkiye, 24 - 26 Nisan 2019, (Tam Metin Bildiri) identifier identifier

28. Detecting "Clickbait" News on Social Media Using Machine Learning Algorithms

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Türkiye, 24 - 26 Nisan 2019, (Tam Metin Bildiri) Sürdürülebilir Kalkınma identifier identifier

29. Scene Classification: A Comprehensive Study Combining Local and Global Descriptors

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Türkiye, 24 - 26 Nisan 2019, (Tam Metin Bildiri) Sürdürülebilir Kalkınma identifier identifier

30. Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging

5th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS), Valencia, İspanya, 25 - 27 Eylül 2019, ss.67-71, (Tam Metin Bildiri) Creative Commons License Sürdürülebilir Kalkınma identifier identifier

31. Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis

26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japonya, 23 - 27 Mart 2019, ss.914-915, (Tam Metin Bildiri) Sürdürülebilir Kalkınma identifier identifier

32. Ranking Based Boosted Multiple Kernel Learning For Activity Recognition on First-Person Videos

26th IEEE Signal Processing and Communications Applications Conference (SIU), İzmir, Türkiye, 2 - 05 Mayıs 2018, (Tam Metin Bildiri) identifier identifier

33. An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, İtalya, 28 - 30 Kasım 2018, ss.306-307, (Tam Metin Bildiri) Sürdürülebilir Kalkınma identifier identifier

34. Design and Evaluation of an Interactive Art Installation to Introduce 'de novo' Mutations to Different Audiences: "Music Within" Project

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, İtalya, 28 - 30 Kasım 2018, ss.82-87, (Tam Metin Bildiri) identifier identifier

35. Game-Based Mobile Platform to Instruct First-Aid Techniques

7. Ulusal Savunma Uygulamaları Modelleme ve Simulasyon (USMOS) Konferansı, Ankara, Türkiye, 21 - 23 Kasım 2017, (Tam Metin Bildiri)

36. Acceleration of Line of Sight Analysis Algorithms with Parallel Programming

7. Ulusal Savunma Uygulamaları Modelleme ve Simulasyon (USMOS) Konferansı, Ankara, Türkiye, 21 - 23 Kasım 2017, (Tam Metin Bildiri)

37. Boosted multiple kernel learning for first-person activity recognition

25th European Signal Processing Conference (EUSIPCO) 2017, Hios, Yunanistan, 28 Ağustos - 02 Eylül 2017, (Tam Metin Bildiri) Creative Commons License identifier identifier

38. A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe

Kültepe International Meeting III, Kayseri, Türkiye, 4 - 07 Ağustos 2017, (Özet Bildiri)

39. Physical and Cognitive Training of Children with Down Syndrome Using Video Games

2nd EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2016), Venice, İtalya, 30 Kasım - 01 Aralık 2016, (Tam Metin Bildiri) identifier

40. A Video Game-Based Physical and Cognitive Training Platform for Children with Down Syndrome

Games for Health Europe (GFHEU), Utrecht, Hollanda, 31 Ekim - 01 Kasım 2016, (Yayınlanmadı)

41. Voluntary Behavior on Cortical Learning Algorithm Based Agents

IEEE Conference on Computational Intelligence and Games (CIG), Santorini, Yunanistan, 20 - 23 Eylül 2016, (Tam Metin Bildiri) identifier

42. Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome

24th Signal Processing and Communication Application Conference (SIU), Zonguldak, Türkiye, 16 - 19 Mayıs 2016, (Tam Metin Bildiri) identifier identifier

43. A Gamified Mobile Platform for Teaching First Aid Techniques in Military Training

Workshop on Advanced Medical Technologies in Training, Bucuresti, Romanya, 11 - 14 Nisan 2016, (Yayınlanmadı)

45. Algorithms Based On Computational Intelligence Based For Autonomous Physical Rehabilitation At Home

24th Italian Workshop on Neural Networks (WIRN 2014), Salerno, İtalya, 15 - 16 Mayıs 2014, (Yayınlanmadı)

46. Video-Games Based Neglect Rehabilitation Using Haptics

2014 22nd Signal Processing and Communications Applications Conference (SIU), Trabzon, Türkiye, 23 - 25 Nisan 2014, ss.1726-1729, (Tam Metin Bildiri) identifier

47. A Canine Gait Analysis Protocol for the Assessment of Lumbosacral Stenosis

XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Bergamo, İtalya, 3 - 06 Ekim 2012, ss.1-2, (Yayınlanmadı)

48. Reliability of a novel canine gait analysis protocol in german shepherd dogs

XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Bergamo, İtalya, 3 - 06 Ekim 2012, ss.1-2, (Yayınlanmadı)

49. Assessment of Lower Limb Joint Kinematics using a 2-D Hybrid Markerless Approach applied to a Video Camcorder Acquisition

XII International Symposium on 3D Analysis of Human Movement (3DHMA’12), Bologna, İtalya, 18 - 20 Temmuz 2012, (Özet Bildiri)

50. 2-D Lower Limb Joint Kinematics using a Hybrid Markerless Approach applied to Video Camcorder Acquisitions

Terzo Congresso Nazionale di Bioingegneria (GNB 2012), Rome, İtalya, 26 - 29 Haziran 2012, ss.1-2, (Özet Bildiri)

51. A Hybrid Markerless Approach for 2D Gait Analysis: Application to Gait of Children with Cerebral Palsy

23rd Congress of International Society of Biomechanics (ISB 2011), Brussels, Belçika, 3 - 07 Temmuz 2011, (Özet Bildiri)

53. Measurement of Knee Flexion/Extension Using a 2-D Markerless Technique

Secondo Congresso Nazionale di Bioingegneria (GNB 2010), Turin, İtalya, 8 - 10 Temmuz 2010, ss.263-284, (Tam Metin Bildiri)

55. Wearing socks does not affect markerless estimation of ankle and foot kinematics

X Congresso Nazionale SIAMOC (SIAMOC 2009), Sassari, İtalya, 1 - 03 Ekim 2009, (Özet Bildiri)

56. 2-D Kinematics of the Shank and Foot Complex during Stance using Markerless Segmentation and Body-Segment Anatomical Axes Identification

10th International Symposium on 3D Analysis of Human Movement (3DMA'08), Amsterdam, Hollanda, 28 - 31 Ekim 2008, (Özet Bildiri)

59. Multimodal Biometric Verification and Identification Using Face and Hand

The 22nd International Symposium on Computer and Information Sciences (ISCIS'07), Ankara, Türkiye, 21 Kasım 2007, (Yayınlanmadı)
Kitaplar 13

1. Development of a Systems Modeling Language Framework in Virtual Reality and Mixed Reality Environments: A Comparative Analysis

Extended Realities, Virtual Environment, and Interactive Experiences, Ozge Cordan,Mehmet Ilker Berkman,Guven Catak,Demet Arslan Dincay, Editör, Crc Press-Taylor & Francis Group, Florida, ss.1-20, 2025

2. The impact of digital transformation on the gaming industry and the extended reality technologies: limitations, challenges, and opportunities

Digital Globalization of Creative Industries, Stephen Chen, Editör, Edward Elgar , Gloucester, ss.191-203, 2025

3. Contributions from Pilot Projects in Quantum Technology Education as Support Action to Quantum Flagship

Teaching and Learning Physics Effectively in Challenging Times. Challenges in Physics Education, Sergec Faletic;,Jerneja Pavlin, Editör, Springer, London/Berlin , London, ss.219-238, 2024

4. Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games

Artificial Intelligence, Co-Creation and Creativity: The New Frontier for Innovation, Francisco Tigre Moura, Editör, Routledge, London/New York , New York, ss.218-228, 2024

5. Dijital Video Oyunlarında ve Genişletilmiş Gerçeklikte Bulunuşluk Kavramı

Dijital Oyunlar 3.0 Oynanış ve Mekanik, Barbaros Bostan,Ertuğrul Süngü, Editör, Nobel Yayın Dağıtım, Ankara, ss.73-98, 2024

6. Ancient genomics in Neolithic Central Anatolia and Çatalhöyük

Peopling the Landscape of Çatalhöyük: Reports from the 2009-2017 Seasons, Ian Hodder, Editör, The British Institute of Archaeology at Ankara , Ankara, ss.395-405, 2021 Creative Commons License

7. From Bones to Genomes: Current Research on the Population History of Prehistoric Anatolia

The Archaeology of Anatolia, Volume IV: Recent Discoveries (2018–2020), Steadman Sharon R.,McMahon Gregory, Editör, Cambridge Scholars Publishing, Cambridge, ss.355-371, 2021

8. A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe: Preliminary Results on the Gaming Prototype

Integrative Approaches to the Archaeology and History of Kültepe-Kaneš, Fikri Kulakoğlu,Cecile Michel,Güzel Öztürk, Editör, Brepols Publishers , Antwerp, ss.241-252, 2020

9. The Use of Big Mobile Data to Gain Multilayered Insights for Syrian Refugee Crisis

Guide to Mobile Data Analytics in Refugee Scenarios , Salah A.,Pentland A.,Lepri B.,Letouzé E., Editör, Springer, London/Berlin , Zürich, ss.347-379, 2019 Sürdürülebilir Kalkınma

10. Policy implications of the D4R Challenge

Guide to Mobile Data Analytics in Refugee Scenarios, Albert Ali Salah, Alex Pentland, Bruno Lepri, Emmanuel Letouze, Editör, Springer, ss.477-495, 2019

11. Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home

Advances in Neural Networks: Computational and Theoretical Issues , Bassis S.,Esposito A.,Morabito F., Editör, Springer, London/Berlin , Zürich, ss.243-251, 2015

12. Methods and Technologies for Gait Analysis

Computer Analysis of Human Behavior , Salah A.,Gevers T., Editör, Springer, London/Berlin , London, ss.105-123, 2011
Ansiklopedide Bölümler 1

1. Panda3D

Springer, London/Berlin , ss.1-3, 2023
Metrikler

Yayın

124

Yayın (WoS)

52

Yayın (Scopus)

51

Atıf (WoS)

733

H-İndeks (WoS)

15

Atıf (Scopus)

898

H-İndeks (Scopus)

16

Atıf (Scholar)

1744

H-İndeks (Scholar)

21

Atıf (TrDizin)

2

H-İndeks (TrDizin)

1

Atıf (Sobiad)

42

H-İndeks (Sobiad)

3

Atıf (Diğer Toplam)

4

Proje

22

Tez Danışmanlığı

31

Açık Erişim

14
BM Sürdürülebilir Kalkınma Amaçları