Publications & Works

Articles Published in Journals That Entered SCI, SSCI and AHCI Indexes

Proposing a Novel Mixed-Reality Framework for Basic Design and Its Hybrid Evaluation Using Linkography and Interviews

International Journal Of Technology And Design Education, vol.0, pp.1-31, 2021 (Journal Indexed in SCI Expanded)

Human inbreeding has decreased in time through the Holocene

Current Biology, vol.31, no.17, pp.3925-3934, 2021 (Journal Indexed in SCI Expanded)

Multi-modal egocentric activity recognition using multi-kernel learning

Multimedia Tools and Applications, vol.80, no.11, pp.16299-16328, 2021 (Journal Indexed in SCI Expanded) Creative Commons License identifier identifier

An immersive performative architectural design tool with daylighting simulations: a building information modeling-based approach

ENGINEERING CONSTRUCTION AND ARCHITECTURAL MANAGEMENT, vol.28, no.4, pp.1319-1344, 2021 (Journal Indexed in SCI) identifier identifier

Usability of virtual reality for basic design education: a comparative study with paper-based design

INTERNATIONAL JOURNAL OF TECHNOLOGY AND DESIGN EDUCATION, vol.31, no.2, pp.357-377, 2021 (Journal Indexed in SCI) Creative Commons License identifier identifier

Behavior and usability analysis for multimodal user interfaces

Journal on Multimodal User Interfaces, vol.0, no.0, pp.1-2, 2021 (Journal Indexed in SCI Expanded)

Automated Video Game Testing Using Synthetic and Humanlike Agents

IEEE TRANSACTIONS ON GAMES, vol.13, no.1, pp.50-67, 2021 (Journal Indexed in SCI) identifier identifier

Relational-Grid-World: a novel relational reasoning environment and an agent model for relational information extraction

Turkish Journal Of Electrical Engineering And Computer Sciences, vol.29, no.2, pp.1259-1273, 2021 (Journal Indexed in SCI Expanded)

Articles Published in Other Journals

Automated Game Mechanics and Aesthetics Generation Using Neural Style Transfer in 2D Video Games

JOURNAL OF INFORMATION TECHNOLOGIES, vol.14, no.3, pp.287-300, 2021 (National Refreed University Journal)

Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels

MUGLA JOURNAL OF SCIENCE AND TECHNOLOGY, vol.6, no.2, pp.79-88, 2020 (National Refreed University Journal)

Implementation of a Generic Framework on Crowd Simulation: A New Environment to Model Crowd Behavior and Design Video Games

MUGLA JOURNAL OF SCIENCE AND TECHNOLOGY, vol.6, no.2, pp.69-78, 2020 (International Refereed University Journal)

Sanatın ve Zanaatın İç İçe Geçen Yolculuğu: Video Oyunları

Artisans Dergi, no.14, pp.26-27, 2020 (National Non-Refereed Journal)

Saklambaç Oynayan Kaleye Mum Diksin!

ODTÜLÜ, no.67, pp.58-60, 2019 (National Non-Refereed Journal)

Refereed Congress / Symposium Publications in Proceedings

Sketch Recognition for Interactive Game Experiences Using Neural Networks

20th IFIP International Conference on Entertainment Computing (IFIP-ICEC 2021), Coimbra, Portugal, 2 - 05 November 2021, pp.1-8

Benchmarking kinship estimation tools for ancient genomes using pedigree simulations

13th The International Symposium on Health Informatics and Bioinformatics (HIBIT 2020), İstanbul, Turkey, 22 - 23 October 2020, pp.1

Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning

28th IEEE Signal Processing and Communication Application Conference (SIU 2020), Turkey, 5 - 07 October 2020 identifier

Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change

6th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2020), Antwerp, Belgium, 14 - 16 September 2020, pp.132-137

Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing

IEEE Conference on Games (IEEE CoG), ELECTR NETWORK, 24 - 27 August 2020, pp.25-32 Creative Commons License identifier identifier

Developing a Scenario-Based Video Game Generation Framework: Preliminary Results

15th Summer Workshop on Multimodal Interfaces (eNTERFACE’19), Ankara, Turkey, 8 July - 02 August 2019, pp.19-25

Information Augmentation for Human Activity Recognition and Fall Detection using Empirical Mode Decomposition on Smartphone Data

6th International Conference on Movement and Computing (MoCo'19), Arizona, United States Of America, 10 - 12 October 2019, pp.1-8 Creative Commons License

Serious Gaming in CBRNe Domain: A Survey on User Expectations, Concerns and Suggestions

3rd International Conference CBRNE - Research & Innovation, Nantes, France, 20 - 23 May 2019, pp.43

Improving Visual Design Perception by an Integrated Mixed Reality Environment for Performative Architecture

Virtually Real - 7th eCAADe Regional International Symposium, Aalborg, Denmark, 2 - 03 May 2019, pp.1-10 Creative Commons License

Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis

26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23 - 27 March 2019, pp.914-915 identifier identifier

Detecting "Clickbait" News on Social Media Using Machine Learning Algorithms

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Turkey, 24 - 26 April 2019 identifier identifier

Positive or Negative? A semantic orientation of financial news

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Turkey, 24 - 26 April 2019 identifier identifier

Scene Classification: A Comprehensive Study Combining Local and Global Descriptors

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Turkey, 24 - 26 April 2019 identifier identifier

Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging

5th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS), Valencia, Spain, 25 - 27 September 2019, pp.67-71 Creative Commons License identifier identifier

An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, Italy, 28 - 30 November 2018, pp.306-307 identifier identifier

Design and Evaluation of an Interactive Art Installation to Introduce 'de novo' Mutations to Different Audiences: "Music Within" Project

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, Italy, 28 - 30 November 2018, pp.82-87 identifier identifier

Ranking Based Boosted Multiple Kernel Learning For Activity Recognition on First-Person Videos

26th IEEE Signal Processing and Communications Applications Conference (SIU), İzmir, Turkey, 2 - 05 May 2018 identifier identifier

Acceleration of Line of Sight Analysis Algorithms with Parallel Programming

7. Ulusal Savunma Uygulamaları Modelleme ve Simulasyon (USMOS) Konferansı, Ankara, Turkey, 21 - 23 November 2017

Game-Based Mobile Platform to Instruct First-Aid Techniques

7. Ulusal Savunma Uygulamaları Modelleme ve Simulasyon (USMOS) Konferansı, Ankara, Turkey, 21 - 23 November 2017

Boosted multiple kernel learning for first-person activity recognition

25th European Signal Processing Conference (EUSIPCO) 2017, Hios, Greece, 28 August - 02 September 2017 Creative Commons License identifier identifier

Physical and Cognitive Training of Children with Down Syndrome Using Video Games

2nd EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2016), Venice, Italy, 30 November - 01 December 2016 identifier

A Video Game-Based Physical and Cognitive Training Platform for Children with Down Syndrome

Games for Health Europe (GFHEU), Utrecht, Netherlands, 31 October - 01 November 2016

Voluntary Behavior on Cortical Learning Algorithm Based Agents

IEEE Conference on Computational Intelligence and Games (CIG), Santorini, Greece, 20 - 23 September 2016 identifier

Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome

24th Signal Processing and Communication Application Conference (SIU), Zonguldak, Turkey, 16 - 19 May 2016 identifier identifier

A Gamified Mobile Platform for Teaching First Aid Techniques in Military Training

Workshop on Advanced Medical Technologies in Training, Bucuresti, Romania, 11 - 14 April 2016

Video-Games Based Neglect Rehabilitation Using Haptics

2014 22nd Signal Processing and Communications Applications Conference (SIU), Trabzon, Turkey, 23 - 25 April 2014, pp.1726-1729 identifier

Reliability of a novel canine gait analysis protocol in german shepherd dogs

XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Bergamo, Italy, 3 - 06 October 2012, pp.1-2

A Canine Gait Analysis Protocol for the Assessment of Lumbosacral Stenosis

XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Bergamo, Italy, 3 - 06 October 2012, pp.1-2

Assessment of Lower Limb Joint Kinematics using a 2-D Hybrid Markerless Approach applied to a Video Camcorder Acquisition

XII International Symposium on 3D Analysis of Human Movement (3DHMA’12), Bologna, Italy, 18 - 20 July 2012

2-D Lower Limb Joint Kinematics using a Hybrid Markerless Approach applied to Video Camcorder Acquisitions

Terzo Congresso Nazionale di Bioingegneria (GNB 2012), Rome, Italy, 26 - 29 June 2012, pp.1-2

A Hybrid Markerless Approach for 2D Gait Analysis: Application to Gait of Children with Cerebral Palsy

23rd Congress of International Society of Biomechanics (ISB 2011), Brussels, Belgium, 3 - 07 July 2011

Measurement of Knee Flexion/Extension Using a 2-D Markerless Technique

Secondo Congresso Nazionale di Bioingegneria (GNB 2010), Turin, Italy, 8 - 10 July 2010, pp.263-284

Wearing socks does not affect markerless estimation of ankle and foot kinematics

X Congresso Nazionale SIAMOC (SIAMOC 2009), Sassari, Italy, 1 - 03 October 2009

2-D Kinematics of the Shank and Foot Complex during Stance using Markerless Segmentation and Body-Segment Anatomical Axes Identification

10th International Symposium on 3D Analysis of Human Movement (3DMA'08), Amsterdam, Netherlands, 28 - 31 October 2008

Multimodal Biometric Verification and Identification Using Face and Hand

The 22nd International Symposium on Computer and Information Sciences (ISCIS'07), Ankara, Turkey, 21 November 2007

Books & Book Chapters

Ancient genomics in Neolithic Central Anatolia and Çatalhöyük

in: Peopling the Landscape of Çatalhöyük: Reports from the 2009-2017 Seasons, Ian Hodder, Editor, The British Institute of Archaeology at Ankara , Ankara, pp.395-405, 2021 Creative Commons License

A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe: Preliminary Results on the Gaming Prototype

in: Integrative Approaches to the Archaeology and History of Kültepe-Kaneš, Fikri Kulakoğlu,Cecile Michel,Güzel Öztürk, Editor, Brepols Publishers , Antwerp, pp.241-252, 2020

Policy Implications of the D4R Challenge

in: Guide to Mobile Data Analytics in Refugee Scenarios , Salah A.,Pentland A.,Lepri B.,Letouzé E., Editor, Springer, London/Berlin , Zürich, pp.477-495, 2019

The Use of Big Mobile Data to Gain Multilayered Insights for Syrian Refugee Crisis

in: Guide to Mobile Data Analytics in Refugee Scenarios , Salah A.,Pentland A.,Lepri B.,Letouzé E., Editor, Springer, London/Berlin , Zürich, pp.347-379, 2019

Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home

in: Advances in Neural Networks: Computational and Theoretical Issues , Bassis S.,Esposito A.,Morabito F., Editor, Springer, London/Berlin , Zürich, pp.243-251, 2015

Methods and Technologies for Gait Analysis

in: Computer Analysis of Human Behavior , Salah A.,Gevers T., Editor, Springer, London/Berlin , London, pp.105-123, 2011

Other Publications