Yayınlar & Eserler

SCI, SSCI ve AHCI İndekslerine Giren Dergilerde Yayınlanan Makaleler

Usability of virtual reality for basic design education: a comparative study with paper-based design

INTERNATIONAL JOURNAL OF TECHNOLOGY AND DESIGN EDUCATION, 2019 (SCI İndekslerine Giren Dergi) Creative Commons License identifier identifier

Diğer Dergilerde Yayınlanan Makaleler

Hakemli Kongre / Sempozyum Bildiri Kitaplarında Yer Alan Yayınlar

Benchmarking kinship estimation tools for ancient genomes using pedigree simulations

13th The International Symposium on Health Informatics and Bioinformatics (HIBIT 2020), İstanbul, Türkiye, 22 - 23 Ekim 2020, ss.1

Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning

28th IEEE Signal Processing and Communication Application Conference (SIU 2020), Türkiye, 5 - 07 Ekim 2020

Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change

6th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS'20), Antwerp, Belçika, 14 - 16 Eylül 2020, ss.132-137

Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing

2020 IEEE Conference on Games (CoG), Osaka, Japonya, 24 - 27 Ağustos 2020

Developing a Scenario-Based Video Game Generation Framework: Preliminary Results

15th Summer Workshop on Multimodal Interfaces (eNTERFACE’19), Ankara, Türkiye, 8 Temmuz - 02 Ağustos 2019, ss.19-25

Information Augmentation for Human Activity Recognition and Fall Detection using Empirical Mode Decomposition on Smartphone Data

6th International Conference on Movement and Computing (MoCo'19), Arizona, Amerika Birleşik Devletleri, 10 - 12 Ekim 2019, ss.1-8 Creative Commons License

Serious Gaming in CBRNe Domain: A Survey on User Expectations, Concerns and Suggestions

3rd International Conference CBRNE - Research & Innovation, Nantes, Fransa, 20 - 23 Mayıs 2019, ss.43

Improving Visual Design Perception by an Integrated Mixed Reality Environment for Performative Architecture

Virtually Real - 7th eCAADe Regional International Symposium, Aalborg, Danimarka, 2 - 03 Mayıs 2019, ss.1-10 Creative Commons License

Detecting "Clickbait" News on Social Media Using Machine Learning Algorithms

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Türkiye, 24 - 26 Nisan 2019 identifier identifier

Positive or Negative? A semantic orientation of financial news

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Türkiye, 24 - 26 Nisan 2019 identifier identifier

Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging

5th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS), Valencia, İspanya, 25 - 27 Eylül 2019, ss.67-71 Creative Commons License identifier identifier

Scene Classification: A Comprehensive Study Combining Local and Global Descriptors

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Türkiye, 24 - 26 Nisan 2019 identifier identifier

Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis

26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japonya, 23 - 27 Mart 2019, ss.914-915 identifier identifier

Ranking Based Boosted Multiple Kernel Learning For Activity Recognition on First-Person Videos

26th IEEE Signal Processing and Communications Applications Conference (SIU), İzmir, Türkiye, 2 - 05 Mayıs 2018 identifier identifier

Design and Evaluation of an Interactive Art Installation to Introduce 'de novo' Mutations to Different Audiences: "Music Within" Project

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, İtalya, 28 - 30 Kasım 2018, ss.82-87 identifier identifier

An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, İtalya, 28 - 30 Kasım 2018, ss.306-307 identifier identifier

Acceleration of Line of Sight Analysis Algorithms with Parallel Programming

7. Ulusal Savunma Uygulamaları Modelleme ve Simülasyon Konferansı, Ankara, Türkiye, 21 - 23 Kasım 2017

Game-Based Mobile Platform to Instruct First-Aid Techniques

Ulusal Savunma Uygulamaları Modelleme ve Simulasyon (USMOS) Konferansı, Ankara, Türkiye, 21 - 23 Kasım 2017

Boosted multiple kernel learning for first-person activity recognition

25th European Signal Processing Conference (EUSIPCO) 2017, Hios, Yunanistan, 28 Ağustos - 02 Eylül 2017 Creative Commons License identifier identifier

Physical and Cognitive Training of Children with Down Syndrome Using Video Games

GOODTECHS 2016: Smart Objects and Technologies for Social Good, Venice, İtalya, 30 Kasım - 01 Aralık 2016 identifier

Voluntary Behavior on Cortical Learning Algorithm Based Agents

IEEE Conference on Computational Intelligence and Games (CIG), Santorini, Yunanistan, 20 - 23 Eylül 2016 identifier

Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome

24th Signal Processing and Communication Application Conference (SIU), Zonguldak, Türkiye, 16 - 19 Mayıs 2016 identifier identifier

VIDEO-GAMES BASED NEGLECT REHABILITATION USING HAPTICS

2014 22ND SIGNAL PROCESSING AND COMMUNICATIONS APPLICATIONS CONFERENCE (SIU), Trabzon, Türkiye, 23 - 25 Nisan 2014, ss.1726-1729 identifier

Measurement of Knee Flexion/Extension Using a 2-D Markerless Technique

Secondo Congresso Nazionale di Bioingegneria 2010 (GNB 2010), Torino, İtalya, 8 - 10 Temmuz 2010, ss.263-284

Evaluation of 2D joint kinematics during stance using markerless shank and foot segmentation, modelling and tracking

Xth Congress of the Italian Society of Clinical Movement Analysis (SIAMOC 2009), Alghero, İtalya, 1 - 03 Ekim 2009, ss.15-16

Wearing socks does not affect markerless estimation of ankle and foot kinematics

Xth Congress of the Italian Society of Clinical Movement Analysis SIAMOC 2009, 1 - 03 Ekim 2009

Multimodal Biometric Verification and Identification Using Face and Hand

The 22nd International Symposium on Computer and Information Sciences (ISCIS'07), Ankara, Türkiye, 21 Kasım 2007

Kitap & Kitap Bölümleri

A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe: Preliminary Results on the Gaming Prototype

Integrative Approaches to the Archaeology and History of Kültepe-Kaneš, Fikri Kulakoğlu,Cecile Michel,Güzel Öztürk, Editör, Brepols Publishers , Antwerp, ss.241-252, 2020

Policy Implications of the D4R Challenge

Guide to Mobile Data Analytics in Refugee Scenarios , Salah A.,Pentland A.,Lepri B.,Letouzé E., Editör, Springer, London/Berlin , Zürich, ss.477-495, 2019

The Use of Big Mobile Data to Gain Multilayered Insights for Syrian Refugee Crisis

Guide to Mobile Data Analytics in Refugee Scenarios , Salah A.,Pentland A.,Lepri B.,Letouzé E., Editör, Springer, London/Berlin , Zürich, ss.347-379, 2019

Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home

Advances in Neural Networks: Computational and Theoretical Issues , Bassis S.,Esposito A.,Morabito F., Editör, Springer, London/Berlin , Zürich, ss.243-251, 2015

Methods and Technologies for Gait Analysis

Computer Analysis of Human Behavior , Salah A.,Gevers T., Editör, Springer, London/Berlin , London, ss.105-123, 2011

Diğer Yayınlar