Quantum games and interactive tools for quantum technologies outreach and education


Seskir Z. C., Migdal P., Weidner C., Anupam A., Case N., Davis N., ...Daha Fazla

OPTICAL ENGINEERING, cilt.61, sa.8, 2022 (SCI-Expanded) identifier identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 61 Sayı: 8
  • Basım Tarihi: 2022
  • Doi Numarası: 10.1117/1.oe.61.8.081809
  • Dergi Adı: OPTICAL ENGINEERING
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, Aerospace Database, Applied Science & Technology Source, Communication Abstracts, Compendex, Computer & Applied Sciences, INSPEC, Metadex, Civil Engineering Abstracts
  • Anahtar Kelimeler: quantum games, quantum tools, quantum education, education, interactive tools, storytelling, BOSE-EINSTEIN CONDENSATION, MECHANICS, PARTICLE, REALITY, PHYSICS, IMPACT, JAMS
  • Orta Doğu Teknik Üniversitesi Adresli: Evet

Özet

We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including "Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory." In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population. (C) The Authors. Published by SPIE under a Creative Commons Attribution 4.0 International License.