User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study


TOBLER-AMMANN B. C., SÜRER E., KNOLS R. H., BORGHESE A., DE BRUIN E. D.

JMIR SERIOUS GAMES, cilt.5, sa.3, 2017 (SCI-Expanded) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 5 Sayı: 3
  • Basım Tarihi: 2017
  • Doi Numarası: 10.2196/games.8013
  • Dergi Adı: JMIR SERIOUS GAMES
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus
  • Anahtar Kelimeler: usability, user perspective, mixed-methods, exergames, visuo-spatial neglect, stroke, UNILATERAL SPATIAL NEGLECT, VIRTUAL-REALITY, LOW-COST, FEEDBACK DEVICE, UPPER-LIMB, REHABILITATION, SYSTEM, HAND, GAMES, ARM
  • Orta Doğu Teknik Üniversitesi Adresli: Evet

Özet

Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli emerging in the area opposite to the side of brain damage. Besides adopting conventional rehabilitation methods to treat neglect symptoms, the use of virtual reality (VR) is becoming increasingly popular. We designed a series of 9 exergames aimed to improve exploration of the neglected side of space. When new VR interventions are designed, it is important to assess the usability aspects of such management strategies within the target population. To date, most studies used questionnaires to assess user satisfaction with the intervention or product being tested. However, only a combination of both quantitative and qualitative data allows a full picture of user perspective.