A Chronicle of Quantum Technologies in Game and Software Development
IEEE COMPUTER GRAPHICS AND APPLICATIONS, cilt.44, sa.5, ss.14-26, 2024 (SCI-Expanded, Scopus)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 44 Sayı: 5
- Basım Tarihi: 2024
- Doi Numarası: 10.1109/mcg.2024.3448613
- Dergi Adı: IEEE COMPUTER GRAPHICS AND APPLICATIONS
- Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, PASCAL, Applied Science & Technology Source, Business Source Elite, Business Source Premier, Compendex, Computer & Applied Sciences, EMBASE, INSPEC
- Sayfa Sayıları: ss.14-26
- Anahtar Kelimeler: Art, Computers, Engines, Games, Quantum computing, Quantum mechanics, Visualization
- Orta Doğu Teknik Üniversitesi Adresli: Evet
Özet
The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.