A Chronicle of Quantum Technologies in Game and Software Development


Skult N., Piispanen L., Atas M., Jankiewicz K., Sürer E., Smed J., ...Daha Fazla

IEEE COMPUTER GRAPHICS AND APPLICATIONS, cilt.44, sa.5, ss.14-26, 2024 (SCI-Expanded) identifier identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 44 Sayı: 5
  • Basım Tarihi: 2024
  • Doi Numarası: 10.1109/mcg.2024.3448613
  • Dergi Adı: IEEE COMPUTER GRAPHICS AND APPLICATIONS
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus, Academic Search Premier, PASCAL, Applied Science & Technology Source, Business Source Elite, Business Source Premier, Compendex, Computer & Applied Sciences, EMBASE, INSPEC
  • Sayfa Sayıları: ss.14-26
  • Anahtar Kelimeler: Art, Computers, Engines, Games, Quantum computing, Quantum mechanics, Visualization
  • Orta Doğu Teknik Üniversitesi Adresli: Evet

Özet

The ongoing second quantum revolution, marked by advancements harnessing quantum phenomena, has permeated various fields, including communications, computation, and networking, collectively known as quantum technologies (QTs). Quantum computing, a focal point within QT, has led to the emergence of quantum games, a novel research and development area exploring creative applications of quantum computing in game development. While more than 300 quantum games have been developed by enthusiasts and commercial parties, a comprehensive research program or state-of-the-art review is notably absent. This article addresses this gap by conducting a thorough literature review, presenting current advancements and examples in quantum games and interactive designs, and exploring future prospects for QT in game development practices.