Publications & Works

Articles 45
All (45)
SCI-E, SSCI, AHCI (37)
SCI-E, SSCI, AHCI, ESCI (37)
Scopus (36)
TRDizin (4)
Other Publications (4)

39. Saklambaç Oynayan Kaleye Mum Diksin!

ODTÜLÜ , no.67, pp.58-60, 2019 (Non Peer-Reviewed Journal)
Papers Presented at Peer-Reviewed Scientific Conferences 59

1. Exploring the Impact of Social Factors on Wayfinding and Visual Attention in a Virtual Airport Environment

28th International Conference Association People-Environment Studies (28th IAPS Conference), Barcelona, Spain, 2 - 05 July 2024, pp.370, (Summary Text)

2. 3D Simulation and Comparative Analysis of Immune System Cell Micro-Level Responses in Virtual Reality and Mixed Reality Environments

9th EAI International Conference on Smart Objects and Technologies for Social Goods, GOODTECHS 2023, Leiria, Portugal, 18 - 20 October 2023, vol.556 LNICST, pp.62-78, (Full Text)

3. Collaborating with Agents in Architectural Design and Decision-Making Process: Top-Down and Bottom-Up Case Studies Using Reinforcement Learning

9th EAI International Conference on Smart Objects and Technologies for Social Goods, GOODTECHS 2023, Leiria, Portugal, 18 - 20 October 2023, vol.556 LNICST, pp.91-103, (Full Text)

4. Developing a 3D Laparoscopy Training Application to Assess the Efficacy in Virtual Reality Environments

9th EAI International Conference on Smart Objects and Technologies for Social Goods, GOODTECHS 2023, Leiria, Portugal, 18 - 20 October 2023, vol.556 LNICST, pp.79-90, (Full Text)

5. Test Selection for Deep Neural Networks using Meta-Models with Uncertainty Metrics

33rd ACM SIGSOFT International Conference on Software Testing and Analysis (ISSTA), Vienna, Austria, 16 - 20 September 2024, pp.678-690, (Full Text) Sustainable Development

6. Extended Reality Applications and Serious Games in the CBRNe Domain: Opportunities, Challenges and Future Perspectives

Third Edition of the Scientific International Conference on CBRNe - SICC Series 2023, Rome, Italy, 25 - 29 September 2023, pp.1, (Summary Text)

7. Development of a Methodology for Pooling Resources and Optimising Investments in the Field of CBRN Training and Capacity Building

Third Edition of the Scientific International Conference on CBRNe - SICC Series 2023, Rome, Italy, 25 - 29 September 2023, pp.1, (Summary Text)

8. A Comparative Analysis between the UK and Türkiye from Recent Past to the Future on the UN SDGs on Employability: Global Graduates for Global Careers

11th Annual International Conference on Sustainable Development (ICSD), New York, United States Of America, 18 - 20 September 2023, pp.1, (Summary Text)

9. Cultural Storytellings in Quantum Science and Technology Education

GIREP Conference 2022, Ljubljana, Slovenia, 4 - 08 July 2022, pp.1-3, (Full Text)

10. CBRNE Training - Hands-on, Virtual and Hybrid Formats: Recent Experiences, Trends and Developments

5th International Conference CBRNE Research & Innovation, Lille, France, 3 - 06 May 2022, pp.283, (Summary Text)

11. Anthropomorphic Figurines of South-West Asia Through the Neolithic Transition: Social Function and Interaction Networks

27th Annual Meeting of the European Association of Archaeologists, Kiel, Germany, 6 - 11 September 2021, (Unpublished)

12. First Genomic Insights into Pre-pottery Neolithic of Upper Mesopotamia

9th International Symposium on Biomolecular Archaeology (ISBA9), Toulouse, France, 1 - 04 June 2021, pp.116, (Summary Text)

13. Variation in Genetic Relatedness Patterns among Co-burials in Anatolian Neolithic Societies

9th International Symposium on Biomolecular Archaeology (ISBA9), 1 - 04 June 2021, pp.110-111, (Summary Text) Sustainable Development

14. Runs of homozygosity suggest a reduction in inbreeding through the Holocene

9th International Symposium on Biomolecular Archaeology (ISBA9), Toulouse, France, 1 - 04 June 2021, pp.96-97, (Summary Text) Sustainable Development

15. Sketch Recognition for Interactive Game Experiences Using Neural Networks

20th International Conference on Entertainment Computing (ICEC), Coimbra, Portugal, 2 - 05 November 2021, vol.13056, pp.393-401, (Full Text)

16. Serious Game Development for CBRNe Training: A Comparative Analysis in Virtual Reality and Computer-Based Environments

SICC Series 2020-2nd Scientific International Conference on CBRNe, Rome, Italy, 10 - 12 December 2020, (Summary Text)

17. Benchmarking kinship estimation tools for ancient genomes using pedigree simulations

13th The International Symposium on Health Informatics and Bioinformatics (HIBIT 2020), İstanbul, Turkey, 22 - 23 October 2020, pp.1, (Unpublished)

18. Save the Planets: A Multipurpose Serious Game to Raise Environmental Awareness and to Initiate Change

6th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2020, Virtual, Online, Mexico, 14 - 16 September 2020, pp.132-137, (Full Text)

19. Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing

IEEE Conference on Games (IEEE CoG), ELECTR NETWORK, 24 - 27 August 2020, pp.25-32, (Full Text) Creative Commons License

20. Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning

28th Signal Processing and Communications Applications Conference (SIU), ELECTR NETWORK, 5 - 07 October 2020, (Full Text)

21. Developing a Scenario-Based Video Game Generation Framework: Preliminary Results

15th Summer Workshop on Multimodal Interfaces (eNTERFACE’19), Ankara, Turkey, 8 July - 02 August 2019, pp.19-25, (Full Text)

22. Serious Gaming in CBRNe Domain: A Survey on User Expectations, Concerns and Suggestions

3rd International Conference CBRNE - Research & Innovation, Nantes, France, 20 - 23 May 2019, pp.43, (Summary Text) Sustainable Development

23. Improving Visual Design Perception by an Integrated Mixed Reality Environment for Performative Architecture

Virtually Real - 7th eCAADe Regional International Symposium, Aalborg, Denmark, 2 - 03 May 2019, pp.1-10, (Full Text) Creative Commons License

26. Detecting "Clickbait" News on Social Media Using Machine Learning Algorithms

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Turkey, 24 - 26 April 2019, (Full Text) Sustainable Development

27. Information Augmentation for Human Activity Recognition and Fall Detection using Empirical Mode Decomposition on Smartphone Data

6th International Conference on Movement and Computing (MOCO), Arizona, United States Of America, 10 - 12 October 2019, (Full Text) Creative Commons License Sustainable Development

28. Modeling a User-Oriented Ontology on Accessible Homes for Supporting Activities of Daily Living (ADL) in Healthy Aging

5th EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS), Valencia, Spain, 25 - 27 September 2019, pp.67-71, (Full Text) Creative Commons License Sustainable Development

29. Scene Classification: A Comprehensive Study Combining Local and Global Descriptors

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Turkey, 24 - 26 April 2019, (Full Text) Sustainable Development

30. Architectural Design in Virtual Reality and Mixed Reality Environments: A Comparative Analysis

26th IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Osaka, Japan, 23 - 27 March 2019, pp.914-915, (Full Text) Sustainable Development

31. Positive or Negative? A semantic orientation of financial news

27th Signal Processing and Communications Applications Conference (SIU), Sivas, Turkey, 24 - 26 April 2019, (Full Text)

32. An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, Italy, 28 - 30 November 2018, pp.306-307, (Full Text) Sustainable Development

33. Design and Evaluation of an Interactive Art Installation to Introduce 'de novo' Mutations to Different Audiences: "Music Within" Project

4th EAI International Conference on Smart Objects and Technologies for Social Good, Bologna, Italy, 28 - 30 November 2018, pp.82-87, (Full Text)

34. Ranking Based Boosted Multiple Kernel Learning For Activity Recognition on First-Person Videos

26th IEEE Signal Processing and Communications Applications Conference (SIU), İzmir, Turkey, 2 - 05 May 2018, (Full Text)

35. Game-Based Mobile Platform to Instruct First-Aid Techniques

7. Ulusal Savunma Uygulamaları Modelleme ve Simulasyon (USMOS) Konferansı, Ankara, Turkey, 21 - 23 November 2017, (Full Text)

36. Acceleration of Line of Sight Analysis Algorithms with Parallel Programming

7. Ulusal Savunma Uygulamaları Modelleme ve Simulasyon (USMOS) Konferansı, Ankara, Turkey, 21 - 23 November 2017, (Full Text)

37. Boosted multiple kernel learning for first-person activity recognition

25th European Signal Processing Conference (EUSIPCO) 2017, Hios, Greece, 28 August - 02 September 2017, (Full Text) Creative Commons License

38. A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe

Kültepe International Meeting III, Kayseri, Turkey, 4 - 07 August 2017, (Summary Text)

39. Physical and Cognitive Training of Children with Down Syndrome Using Video Games

2nd EAI International Conference on Smart Objects and Technologies for Social Good (GOODTECHS 2016), Venice, Italy, 30 November - 01 December 2016, (Full Text)

40. A Video Game-Based Physical and Cognitive Training Platform for Children with Down Syndrome

Games for Health Europe (GFHEU), Utrecht, Netherlands, 31 October - 01 November 2016, (Unpublished)

41. Voluntary Behavior on Cortical Learning Algorithm Based Agents

IEEE Conference on Computational Intelligence and Games (CIG), Santorini, Greece, 20 - 23 September 2016, (Full Text)

42. Video-games based framework designed for the cognitive rehabilitation of children with Down Syndrome

24th Signal Processing and Communication Application Conference (SIU), Zonguldak, Turkey, 16 - 19 May 2016, (Full Text)

43. A Gamified Mobile Platform for Teaching First Aid Techniques in Military Training

Workshop on Advanced Medical Technologies in Training, Bucuresti, Romania, 11 - 14 April 2016, (Unpublished)

46. Video-Games Based Neglect Rehabilitation Using Haptics

2014 22nd Signal Processing and Communications Applications Conference (SIU), Trabzon, Turkey, 23 - 25 April 2014, pp.1726-1729, (Full Text)

47. A Canine Gait Analysis Protocol for the Assessment of Lumbosacral Stenosis

XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Bergamo, Italy, 3 - 06 October 2012, pp.1-2, (Unpublished)

48. Reliability of a novel canine gait analysis protocol in german shepherd dogs

XIII Congresso Nazionale SIAMOC (SIAMOC 2012), Bergamo, Italy, 3 - 06 October 2012, pp.1-2, (Unpublished)

49. Assessment of Lower Limb Joint Kinematics using a 2-D Hybrid Markerless Approach applied to a Video Camcorder Acquisition

XII International Symposium on 3D Analysis of Human Movement (3DHMA’12), Bologna, Italy, 18 - 20 July 2012, (Summary Text)

50. 2-D Lower Limb Joint Kinematics using a Hybrid Markerless Approach applied to Video Camcorder Acquisitions

Terzo Congresso Nazionale di Bioingegneria (GNB 2012), Rome, Italy, 26 - 29 June 2012, pp.1-2, (Summary Text)

51. A Hybrid Markerless Approach for 2D Gait Analysis: Application to Gait of Children with Cerebral Palsy

23rd Congress of International Society of Biomechanics (ISB 2011), Brussels, Belgium, 3 - 07 July 2011, (Summary Text)

53. Measurement of Knee Flexion/Extension Using a 2-D Markerless Technique

Secondo Congresso Nazionale di Bioingegneria (GNB 2010), Turin, Italy, 8 - 10 July 2010, pp.263-284, (Full Text)

54. Wearing socks does not affect markerless estimation of ankle and foot kinematics

X Congresso Nazionale SIAMOC (SIAMOC 2009), Sassari, Italy, 1 - 03 October 2009, (Summary Text)

56. 2-D Kinematics of the Shank and Foot Complex during Stance using Markerless Segmentation and Body-Segment Anatomical Axes Identification

10th International Symposium on 3D Analysis of Human Movement (3DMA'08), Amsterdam, Netherlands, 28 - 31 October 2008, (Summary Text)

59. Multimodal Biometric Verification and Identification Using Face and Hand

The 22nd International Symposium on Computer and Information Sciences (ISCIS'07), Ankara, Turkey, 21 November 2007, (Unpublished)
Books 13

1. The impact of digital transformation on the gaming industry and the extended reality technologies: Limitations, challenges, and opportunities

in: Digital Globalization of Creative Industries, Stephen Chen, Editor, Edward Elgar , Gloucester, pp.191-203, 2025

2. Development of a SystemsModeling Language Frameworkin Virtual Reality and Mixed Reality Environments: AComparative Analysis

in: Extended Realities, Virtual Environment, and Interactive Experiences, Ozge Cordan,Mehmet Ilker Berkman,Guven Catak,Demet Arslan Dincay, Editor, CRC Press, Florida, pp.170-191, 2025

3. Arkeolojide Dijital Yöntemlerin Kullanım Alanları

in: Arkeolojide Çok Disiplinli Yaklaşımlar, Yılmaz Selim Erdal,Gonca Dardeniz,Bülent Arıkan,Çiğdem Atakuman, Editor, Ege Yayınları, Ankara, pp.501-522, 2024

4. Dijital Oyunlarda Artırılmış Gerçeklik ve Sanal Gerçeklik Etkisi

in: Dijital Oyun Evreni, Haşmet Gürçay,Emek Barış Kepenek,Engin Cihad Tekin, Editor, Nobel Yayın Dağıtım, Ankara, pp.169-187, 2024

5. Dijital Video Oyunlarında ve Genişletilmiş Gerçeklikte Bulunuşluk Kavramı

in: Dijital Oyunlar 3.0 Oynanış ve Mekanik, Barbaros Bostan,Ertuğrul Süngü, Editor, Nobel Yayın Dağıtım, Ankara, pp.73-98, 2024

6. Panda3D

in: Encyclopedia of Computer Graphics and Games, Springer International Publishing Ag, pp.1325-1327, 2024

8. Ancient genomics in Neolithic Central Anatolia and Çatalhöyük

in: Peopling the Landscape of Çatalhöyük: Reports from the 2009-2017 Seasons, Ian Hodder, Editor, The British Institute of Archaeology at Ankara , Ankara, pp.395-405, 2021 Creative Commons License

9. From Bones to Genomes: Current Research on the Population History of Prehistoric Anatolia

in: The Archaeology of Anatolia, Volume IV: Recent Discoveries (2018–2020), Steadman Sharon R.,McMahon Gregory, Editor, Cambridge Scholars Publishing, Cambridge, pp.355-371, 2021

10. A Multifaceted Gaming Platform for Interactive Learning of Archaeology and Culture of Kültepe: Preliminary Results on the Gaming Prototype

in: Integrative Approaches to the Archaeology and History of Kültepe-Kaneš, Fikri Kulakoğlu,Cecile Michel,Güzel Öztürk, Editor, Brepols Publishers , Antwerp, pp.241-252, 2020

11. The Use of Big Mobile Data to Gain Multilayered Insights for Syrian Refugee Crisis

in: Guide to Mobile Data Analytics in Refugee Scenarios: The ‘Data for Refugees Challenge’ Study, Springer International Publishing Ag, pp.347-379, 2019

12. Policy Implications of the D4R Challenge

in: Guide to Mobile Data Analytics in Refugee Scenarios: The ‘Data for Refugees Challenge’ Study, Springer International Publishing Ag, pp.477-495, 2019
Episodes in the Encyclopedia 1

1. Panda3D

Springer, London/Berlin , pp.1-3, 2023
Metrics

Publication

129

Publication (WoS)

55

Publication (Scopus)

64

Citation (WoS)

925

H-Index (WoS)

16

Citation (Scopus)

1132

H-Index (Scopus)

17

Citation (Scholar)

1990

H-Index (Scholar)

22

Citation (TrDizin)

2

H-Index (TrDizin)

1

Citation (Sobiad)

42

H-Index (Sobiad)

3

Citation (Sum Other)

4

Project

22

Thesis Advisory

36

Open Access

40
UN Sustainable Development Goals