An instructional design/development model for the creation of game-like learning environments: The FIDGE model.


KAPLAN AKILLI G. , ÇAĞILTAY K.

in: Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning, PIVEC MAYA, Editor, IOS Press , pp.93-112, 2006

  • Publication Type: Book Chapter / Chapter Vocational Book
  • Publication Date: 2006
  • Publisher: IOS Press
  • Page Numbers: pp.93-112
  • Editors: PIVEC MAYA, Editor