G. KAPLAN AKILLI And K. ÇAĞILTAY, "An instructional design/development model for the creation of game-like learning environments: The FIDGE model.," In Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning , IOS Press , 2006, pp.93-112.
KAPLAN AKILLI, G. And ÇAĞILTAY, K. An instructional design/development model for the creation of game-like learning environments: The FIDGE model.. 2006. In Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning , IOS Press , 93-112.
KAPLAN AKILLI, G., & ÇAĞILTAY, K., (2006). An instructional design/development model for the creation of game-like learning environments: The FIDGE model.. Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning (pp.93-112), IOS Press .
KAPLAN AKILLI, GÖKNUR, And KÜRŞAT ÇAĞILTAY. "An instructional design/development model for the creation of game-like learning environments: The FIDGE model.." In Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning , 93-112. IOS Press , 2006
KAPLAN AKILLI, GÖKNUR And ÇAĞILTAY, KÜRŞAT. "An instructional design/development model for the creation of game-like learning environments: The FIDGE model.." Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning , IOS Press , 2006, pp.93-112.
KAPLAN AKILLI, G. And ÇAĞILTAY, K. (2006) "An instructional design/development model for the creation of game-like learning environments: The FIDGE model.", Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning . IOS Press .
@bookchapter{bookchapter, author ={GÖKNUR KAPLAN And author ={KÜRŞAT ÇAĞILTAY}, chaptertitle={An instructional design/development model for the creation of game-like learning environments: The FIDGE model.}, booktitle={ Affective and Emotional Aspects of Human Computer Interaction Game Based and Innovative Learning}, publisher={IOS Press }, city={},year={2006} }