Tezin Türü: Yüksek Lisans
Tezin Yürütüldüğü Kurum: Orta Doğu Teknik Üniversitesi, Türkiye
Tezin Onay Tarihi: 2015
Tezin Dili: İngilizce
Öğrenci: Sanam Dehghan
Danışman: VEYSİ İŞLER
Özet:Increasing popularity of serious games draws many game designers’ attention and encourages developers to involve with the field of education. In this respect, an effective serious game design becomes prominent to attain a place in the domain. That is, a successful serious game design should attach importance to educational constituents as well as game design components. On the other hand, merely adding a limited number of game elements into an educational simulation could not lead to a successful serious game. In consideration of related literature, there is an evident need for a comprehensive serious game design methodology, which place equal emphasis on both educational and game design components. In this regard, this thesis aims to propose an ontology-based methodology to design a serious game. In accordance with this purpose, Serious Game Design Ontology (SGDO), specific domain ontology, is proposed to develop serious games of various genres. Additionally, in scope of this thesis, the developed ontology was used in development process of a teacher education serious game called as Game Based Teacher Education System (GATES). In order for developing the SGDO, a variety of educational and instructional theories were surveyed and Gagne’s nine events of instructional considered appropriate by reason of its compatibility with video games’ v elements. This theory, in addition with main and essential elements of video games composes the concepts of SGDO. Unified Modeling Language (UML) was chosen as the ontology development language. Subsequently, the developed ontology was used in a Game Based Teacher Education System (GATES). For this purpose, the most important constituents about teacher education such as Technological Pedagogical Content Knowledge (TPACK) and classroom management methods were added up to SGDO.