Tezin Türü: Yüksek Lisans
Tezin Yürütüldüğü Kurum: Orta Doğu Teknik Üniversitesi, Mimarlık Fakültesi, Endüstriyel Tasarım Bölümü, Türkiye
Tezin Onay Tarihi: 2015
Tezin Dili: İngilizce
Öğrenci: Itır Güngör Boncukçu
Danışman: CANAN EMİNE ÜNLÜ
Özet:Virtual worlds are 3D simulated environments which are shared with multi-users simultaneously via avatars. The primary purpose of this study is to discuss potentials and barriers of virtual worlds in terms of industrial design education. For this purpose, firstly with an extensive literature review study, virtual world applications especially in higher education and for design education were scrutinized by means of the design process. This study showed that many areas including several design branches have already been benefiting from virtual worlds for their education, but there was no sufficient information in the literature about the virtual worlds applications for industrial design education. Therefore, interviews with professional industrial designers who are specialized in multi-media design were conducted for the purpose of gathering their ideas and suggestions about the possible use of virtual worlds in industrial design education considering the design processes experienced in the studio courses. The analysis of the examples found in the literature and the interview results comprise groundwork to determine the advantages and limitations of virtual worlds for industrial design education. Consequently, it is obvious that the virtual worlds have potential to contribute to industrial design education in several means especially the stages performed together with the users such as user testing or with the educators such as critiques and presentations; however, by considering the current state of technology, it would be beneficial to debate integration of virtual worlds and traditional design education instead of complete transformation. This approach can help to eliminate deficiencies of both sides. This thesis study can be accepted as a starting work to think about industrial design education’s possible future in the virtual world platforms.