Tezin Türü: Yüksek Lisans
Tezin Yürütüldüğü Kurum: Orta Doğu Teknik Üniversitesi, Türkiye
Tezin Onay Tarihi: 2013
Tezin Dili: İngilizce
Öğrenci: Emre Önal
Danışman: VEYSİ İŞLER
Özet:Among different physical simulation topics, cloth simulation is one of the popular subjects in computer graphics. There are many different studies published on different aspects of cloth simulation, but there are not many studies which are focused on the tearing of cloth. Existing studies related to this topic have only dealt with some aspects of the problem and have not provided general solutions. In this thesis, we provide a generic solution for different aspects of the problem of tearing cloth. Some of the points we focus on in this study include, providing realistic tearing effect, preserving polygonal area consistency and texture integrity after the process of tearing, handling the tear properly for both outer physical impacts or inner manipulations like allowing a user to drag the cloth interactively. The technique proposed in this thesis works with non-uniform cloth structure. It makes it easier to adopt the solution proposed here for many different simulation systems. The processing cost of the technique is quite small, so it is also appropriate for realtime simulation systems.