Oyunlaştırılmış öğretimin birinci sınıf lisans öğrencilerinin bilgisayar teknolojisi terimlerindeki başarısına etkisi.


Tezin Türü: Yüksek Lisans

Tezin Yürütüldüğü Kurum: Orta Doğu Teknik Üniversitesi, Eğitim Fakültesi, Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü, Türkiye

Tezin Onay Tarihi: 2019

Tezin Dili: İngilizce

Öğrenci: Nigar Mizam

Danışman: Cengiz Savaş Aşkun

Özet:

The purpose of this study is to find out how gamified instruction affects the undergraduate learners’ achievement in computer technology terms. The study designed as experimental study. For this study, 34 first year undergraduate students from Department of Computer Education and Instructional Technology at Middle East Technical University were selected. In this study, randomized posttest-only control group design was used to control testing threat to internal validity. Gamified and nongamified groups were randomly assigned to make groups equivalent. In this study, midterm exam as posttest and online activities’ scores were used as instrument for achievement. The data were collected by using online activities during treatment and midterm exam as posttest at the end of the semester. Quantitative statistical analyzing methods were used to analyze the data. Results showed that students in gamified and nongamified groups had same level of achievement on online activities and midterm exam.