Tezin Türü: Doktora
Tezin Yürütüldüğü Kurum: Orta Doğu Teknik Üniversitesi, Sosyal Bilimler Enstitüsü, Foreign Language Education, Türkiye
Tezin Onay Tarihi: 2023
Tezin Dili: İngilizce
Öğrenci: ÖZGÜR DOĞAN
Asıl Danışman (Eş Danışmanlı Tezler İçin): Nurdan Gürbüz
Eş Danışman: TARKAN GÜRBÜZ
Özet:
This study explores the impact of gamification elements on student engagement and
vocabulary learning in a blended English for Academic Purposes (EAP) course. The
study was conducted in a public university in Turkey with 69 participants who were
randomly assigned to either a gamified or a non-gamified group. The research utilized
a mixed-methods approach, combining a pretest-posttest control group design with
qualitative data obtained from semi-structured interviews. The results indicated that
the gamified group had significantly higher levels of engagement compared to the nongamified group, and they also showed greater gains in receptive vocabulary. The
qualitative data revealed that the gamification elements were perceived positively by
the students and contributed to their motivation and enjoyment of the course. Further
research is recommended to fully understand the potential of gamification in
enhancing student engagement and vocabulary learning in educational settings. The
findings of this study have practical implications for educators who are interested in incorporating gamification elements in their teaching practice to create more engaging
and motivating learning environments for their students.