Improving the sight efficiency of visually impaired people with games that can be played with motion capture systems


Tezin Türü: Yüksek Lisans

Tezin Yürütüldüğü Kurum: Orta Doğu Teknik Üniversitesi, Eğitim Fakültesi, Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümü, Türkiye

Tezin Onay Tarihi: 2014

Öğrenci: OĞUZ KONYA

Danışman: KÜRŞAT ÇAĞILTAY

Özet:

This thesis researches whether the life skills and eye-body coordination of the visually impaired children can be improved through the use of video games which use motion capture system as input. It also researches what kind of video games can be developed and how they can be used in order to provide benefit to visually impaired children. This study was conducted as a mix of qualitative and quantitative studies. It was carried out in six phases. In the first phase, the psychomotor development areas of the visually impaired children were listed and discussed in a meeting. In the second phase a game prototype was developed based on input from the first phase. The meeting in which the prototype was discussed formed the third phase. In the fourth phase, three additional games were developed that addressed the issues that were found in the prototype. Next one was the experiment phase, which was conducted with five visually impaired children and four games. Children were observed while playing those games and their reactions were noted. Their scores and in game actions were recorded using the tools that were embedded in the games. In the sixth phase, results were reviewed and presented. Our findings indicate that games that can be played with motion capture systems could be important rehabilitation tools for the low vision. Results, limitations and future work were discussed and a list of specifications on how to design games for the visually impaired is provided.