Multiverse of a Form Snowflake to Shelder


SORGUÇ A., Yemişcoğlu M. K., ÖZGENEL Ç. F.

36th International Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2018, Łódź, Polonya, 19 - 21 Eylül 2018, cilt.2, ss.411-416 identifier identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Cilt numarası: 2
  • Basıldığı Şehir: Łódź
  • Basıldığı Ülke: Polonya
  • Sayfa Sayıları: ss.411-416
  • Anahtar Kelimeler: Augmented Reality, Fabrication Technologies, Multiverse of Design, Physical Reality, Virtual Reality
  • Orta Doğu Teknik Üniversitesi Adresli: Evet

Özet

© 2018.The almost seamless integration of computation, fabrication and immersion technologies in architecture not only constitutes potentials for exploring design instances through multiple media but also changes design paradigm from form-formation to form-formation-exploration. In this sense, multiverse of design as proposed in this study and integration of various design technologies from virtual to real aims to advance higher order thinking skills and a more exclusive design exploration in computational design process. Undoubtedly, the multiverse of design cannot be handled without emerging technologies temptingly easing fabrication in both physical and virtual realms. On the other hand, such technologies can easily be deceptive in regard with scale, choice of material, details and etc.Therefore, how and which modes of exploration (physical or virtual) should be integrated into the design process is critical. ``Exploration of design'' in the realm of new technologies does not only connote a formal exploration of design and its performance but it also becomes a way learning/thinking of design enhancing critical thinking and constructivist learning. Within the scope of this study, the multiverse of a form(ation) is explained throughly and examplified through snowflake pavilion which is issued to 4th year and graduate students in the scope of an elective studio course. Snowflake pavillon comprises physical, virtual and mapped reality as a triskelion for immersive experience for visitors.