HOW TO GAMIFY THE CLASS LEVELS, QUESTS & AWARDS


Okumus S.

9th International Technology, Education and Development Conference (INTED), Madrid, İspanya, 2 - 04 Mart 2015, ss.2119-2123 identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Basıldığı Şehir: Madrid
  • Basıldığı Ülke: İspanya
  • Sayfa Sayıları: ss.2119-2123
  • Orta Doğu Teknik Üniversitesi Adresli: Hayır

Özet

Traditional methods are out of favor for the 21st century's classroom. Students are spending more time in games than ever, and with the information readily available at their fingertips, their interest and involvement in classes are decreasing. As the students change, education needs to evolve as well. Enriching the way of teaching have now become essential. The facts of increased student time spent in games have caused the idea of gaming in education to emerge. Games have already invaded the world; why can they not invade the classes as well? As stated by Lee, J. J. & Hammer, J. (2011), gamification can help schools do better.