12th European, Mediterranean and Middle Eastern Conference on Information Systems, EMCIS 2015, Athens, Yunanistan, 1 - 02 Haziran 2015
The advances in Information and Communication Technologies offer a platform for educational activities. For example digital games are used in educational context as motivating learning tools. Language learning is one of the educational fields, which has been affected from technological improvements. Digital games can be effective learning tools while learning English as a second language. In the scope of this study a mobile vocabulary learning game will be developed and evaluated. The game will be designed by taking cross-situational learning as a theoretical background. The game will be evaluated by conducting experiments and survey. There will be two experiments including pre-test and post-test phases. In each phase, the participants will use the game, after that they will take vocabulary quizzes and fill survey to evaluate the game. According to the results of the first phase, the game will be maintained and then the post-test will be conducted. At the end of the study, the game will be compared other vocabulary games in effectiveness, usability and contributions to the subject area.