Developing a Scenario-Based Video Game Generation Framework for Virtual Reality and Mixed Reality Environments

Sürer E.

Other, pp.1-3, 2019

  • Publication Type: Other Publication / Other
  • Publication Date: 2019
  • Page Numbers: pp.1-3
  • Middle East Technical University Affiliated: Yes


The 15th Summer Workshop on Multimodal Interfaces - eNTERFACE 2019 - Summary of the Project Description: Video games are widely used software which mainly aim to entertain their users with interaction mechanisms, scenarios and game objects [1]. Serious games [2] are video games which have other purposes rather than only environment —i.e. education, training, rehabilitation and emergency planning [3]. In serious games, developed environments act as testbeds and give the opportunity to test different possibilities, interaction mechanisms and highly complex role assignments. Even though there are lots of serious games and detailed research in the literature [4-8], a generic framework where complex role assignments and interaction mechanisms are easily adapted to game scenarios and player interactions, are still missing. The main aim of this project is to build a pipeline that will convert a summary of scenarios and text-based descriptions to pre-defined game rules. These game rules will define the player’s tasks, roles and provide the basis for the game mechanics. Such a generic rule-based system will enable the game developers to create training programs and/or planning-oriented games in a compact and easy way.