DRS LearnXdesign 2019 5th International Conference for Design Education Researchers, Ankara, Türkiye, 9 - 12 Temmuz 2019
Abstract: User interaction and experiential aspects of electrical and electronic product design are complex
areas for design students to grasp, requiring integration of industrial design (ID) and interaction design (IxD)
knowledge and skills. This paper reports on a specific educational challenge that arose during the planning
of a new Master of Science programme: how should a highly-compact (14-week, 8 ECTS) introductory
graduate course in ‘design for interaction’ (D4I) be effectively framed and delivered? The paper reviews the
boundaries of ID and IxD for clues about the implications of each profession on D4I education, revealing the
centrality of user experience (UX) for envisaging successful interactive products and systems. The reported
new D4I course is conceived with a structure divided equally between part 1 (theory/foundations) and part
2 (practice/design projects). A novel orientation framework comprising five interconnected elements is
introduced to assist delivery of part 1, comprising: (i) user experiences, (ii) domains of interaction, (iii) usage
cues, (iv) technologies, and (v) contexts of use. The content of each element is articulated and its
contribution to D4I education explained. Student learning culminates in the carrying out of an interaction focused
conceptual design project. The paper is argued as a valuable source for instructors who are
considering establishing an introductory D4I course or revising an existing course.