A heuristic evaluation to support the instructional and enjoyment aspects of a math game


YENİ S., ÇAĞILTAY K.

PROGRAM-ELECTRONIC LIBRARY AND INFORMATION SYSTEMS, cilt.51, sa.4, ss.406-423, 2017 (SCI-Expanded) identifier identifier

  • Yayın Türü: Makale / Tam Makale
  • Cilt numarası: 51 Sayı: 4
  • Basım Tarihi: 2017
  • Doi Numarası: 10.1108/prog-07-2016-0050
  • Dergi Adı: PROGRAM-ELECTRONIC LIBRARY AND INFORMATION SYSTEMS
  • Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Social Sciences Citation Index (SSCI), Scopus
  • Sayfa Sayıları: ss.406-423
  • Anahtar Kelimeler: Educational game, Academic-fantasy context, Expert review, GameFlow, Heuristic evaluation, RETAIN model
  • Orta Doğu Teknik Üniversitesi Adresli: Evet

Özet

Purpose - The purpose of this paper is to provide information about the design principles of educational games in the context of an educational math game example to educational game developers and instructors. Especially, it tries to demonstrate the importance of the academic content-fantasy integration and entertainment factors of educational games from the viewpoint of the experts. For this purpose, as a sample, an educational math game was examined to see how successful is the academic aspect, fantasy aspect, academic-fantasy aspects integration and enjoyment aspect of the game. Good aspects of the game and aspects need improvement were summarized for guidance to game developers while producing educational games.