THIRD-PERSON EFFECT IN VIOLENT VIDEO GAMES
5th International Conference on Education and New Learning Technologies (EDULEARN), Barcelona, Spain, 1 - 03 July 2013, pp.1050-1054, (Full Text)
- Publication Type: Conference Paper / Full Text
- City: Barcelona
- Country: Spain
- Page Numbers: pp.1050-1054
- Middle East Technical University Affiliated: Yes
Abstract
A sample of 49 individuals participated to examine the third-person effects in violent video games. A self-report questionnaire was conducted to measure the perceived influence of participants regarding violent video games. Social distance and exposure concepts that try to explain third-person effect is analyzed to understand to what extent these concepts are effective to explain the perceived effect of participants.