5th International Conference on Education and New Learning Technologies (EDULEARN), Barcelona, İspanya, 1 - 03 Temmuz 2013, ss.1050-1054
A sample of 49 individuals participated to examine the third-person effects in violent video games. A self-report questionnaire was conducted to measure the perceived influence of participants regarding violent video games. Social distance and exposure concepts that try to explain third-person effect is analyzed to understand to what extent these concepts are effective to explain the perceived effect of participants.