THIRD-PERSON EFFECT IN VIOLENT VIDEO GAMES


Bulut I. H., Bakay S., DELİALİOĞLU Ö.

5th International Conference on Education and New Learning Technologies (EDULEARN), Barcelona, Spain, 1 - 03 July 2013, pp.1050-1054 identifier

  • Publication Type: Conference Paper / Full Text
  • City: Barcelona
  • Country: Spain
  • Page Numbers: pp.1050-1054
  • Middle East Technical University Affiliated: Yes

Abstract

A sample of 49 individuals participated to examine the third-person effects in violent video games. A self-report questionnaire was conducted to measure the perceived influence of participants regarding violent video games. Social distance and exposure concepts that try to explain third-person effect is analyzed to understand to what extent these concepts are effective to explain the perceived effect of participants.