Hair motion simulation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), cilt.3280, ss.126-135, 2004 (SCI-Expanded, Scopus)
- Yayın Türü: Makale / Tam Makale
- Cilt numarası: 3280
- Basım Tarihi: 2004
- Doi Numarası: 10.1007/978-3-540-30182-0_14
- Dergi Adı: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
- Derginin Tarandığı İndeksler: Science Citation Index Expanded (SCI-EXPANDED), Scopus
- Sayfa Sayıları: ss.126-135
- Açık Arşiv Koleksiyonu: AVESİS Açık Erişim Koleksiyonu
- Orta Doğu Teknik Üniversitesi Adresli: Hayır
Özet
Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces. © Springer-Verlag 2004.