International Conference on Business and Technology on Navigating the Technological Tide - The Evolution and Challenges of Business Model Innovation (ICBT), Cambridge, Canada, 19 - 20 April 2024, vol.1082, pp.539-548, (Full Text)
When the Covid-19 pandemic struck, student-teacher interaction was minimised, leading to the need for online-based learning. Technology is becoming increasingly involved in the education sector, and it is important to remember that individuals have varying learning patterns and levels of understanding. Children with dyslexia may struggle with reading, writing, and daily activities due to neurodevelopmental disorders. This paper looks into the difficulties dyslexic children have in a regular classroom setting and examines how game-based learning methods could strategically improve their learning patterns. The incorporation of gamification has become a promising tool among learners to capture their attention. The Dyslexic Adaptive Learning Framework, which has been developed, can be customized to fit each child's unique learning style.