The role of gaze as a deictic cue in human robot interaction


Yılmaz E., Fal M., ACARTÜRK C.

14th International Conference on Augmented Cognition, AC 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, Copenhagen, Danimarka, 19 - 24 Temmuz 2020, ss.466-478 identifier

  • Yayın Türü: Bildiri / Tam Metin Bildiri
  • Cilt numarası:
  • Doi Numarası: 10.1007/978-3-030-50439-7_32
  • Basıldığı Şehir: Copenhagen
  • Basıldığı Ülke: Danimarka
  • Sayfa Sayıları: ss.466-478
  • Orta Doğu Teknik Üniversitesi Adresli: Evet

Özet

© Springer Nature Switzerland AG 2020.Gaze has a major role in social interaction. As a deictic reference, gaze aims at attracting visual attention of a communication partner to a referred entity in the environment. Gaze direction in natural faces is a well-investigated domain of research at behavioral and neurophysiological levels. However, our knowledge about deictic role of gaze in Human Robot Interaction is limited. The present study focuses on a comparative analysis of the deictic role of gaze direction in alternative face morphologies. We report an experimental study that investigated deictic gaze in a virtual reality environment. Human participants identified object locations by utilizing deictic gaze cues provided by avatar faces, as well as natural human faces. Our findings reveal a facilitating role in the accuracy of objection detection in favor of gaze embedded in natural faces compared to gaze embedded in synthetic avatar face morphologies.