E. Sürer, "Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games," In Artificial Intelligence, Co-Creation and Creativity , New York: Routledge, London/New York , 2024, pp.218-228.
Sürer, E. Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games. 2024. In Artificial Intelligence, Co-Creation and Creativity , Routledge, London/New York , New York, 218-228.
Sürer, E., (2024). Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games. Artificial Intelligence, Co-Creation and Creativity (pp.218-228), New York: Routledge, London/New York .
Sürer, ELİF. "Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games." In Artificial Intelligence, Co-Creation and Creativity , 218-228. New York: Routledge, London/New York , 2024
Sürer, ELİF. "Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games." Artificial Intelligence, Co-Creation and Creativity , Routledge, London/New York , 2024, pp.218-228.
Sürer, E. (2024) "Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games", Artificial Intelligence, Co-Creation and Creativity . New York: Routledge, London/New York .
@bookchapter{bookchapter, author ={ELİF SÜRER}, chaptertitle={Recent Advancements and Use Cases on Co-Creation, Procedural Content Generation, and Computational Creativity in Video Games}, booktitle={ Artificial Intelligence, Co-Creation and Creativity}, publisher={Routledge, London/New York }, city={New York},year={2024} }