M. Kosa, "Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design," 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) , Texas, United States Of America, pp.10-13, 2016
Kosa, M. 2016. Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design. 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) , (Texas, United States Of America), 10-13.
Kosa, M., (2016). Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design . 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) (pp.10-13). Texas, United States Of America
Kosa, Mehmet. "Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design," 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), Texas, United States Of America, 2016
Kosa, Mehmet. "Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design." 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) , Texas, United States Of America, pp.10-13, 2016
Kosa, M. (2016) . "Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design." 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) , Texas, United States Of America, pp.10-13.
@conferencepaper{conferencepaper, author={Mehmet Kosa}, title={Theory of Action Phases in Video Games: Effects of Deliberative and Implemental Mindset Differences in Video Game Design}, congress name={3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)}, city={Texas}, country={United States Of America}, year={2016}, pages={10-13} }