A. N. ERDEM And U. HALICI, "Applying Computational Aesthetics to a Video Game Application Using Machine Learning," IEEE COMPUTER GRAPHICS AND APPLICATIONS , vol.36, no.4, pp.23-33, 2016
ERDEM, A. N. And HALICI, U. 2016. Applying Computational Aesthetics to a Video Game Application Using Machine Learning. IEEE COMPUTER GRAPHICS AND APPLICATIONS , vol.36, no.4 , 23-33.
ERDEM, A. N., & HALICI, U., (2016). Applying Computational Aesthetics to a Video Game Application Using Machine Learning. IEEE COMPUTER GRAPHICS AND APPLICATIONS , vol.36, no.4, 23-33.
ERDEM, Ali, And UĞUR HALICI. "Applying Computational Aesthetics to a Video Game Application Using Machine Learning," IEEE COMPUTER GRAPHICS AND APPLICATIONS , vol.36, no.4, 23-33, 2016
ERDEM, Ali N. And HALICI, UĞUR. "Applying Computational Aesthetics to a Video Game Application Using Machine Learning." IEEE COMPUTER GRAPHICS AND APPLICATIONS , vol.36, no.4, pp.23-33, 2016
ERDEM, A. N. And HALICI, U. (2016) . "Applying Computational Aesthetics to a Video Game Application Using Machine Learning." IEEE COMPUTER GRAPHICS AND APPLICATIONS , vol.36, no.4, pp.23-33.
@article{article, author={Ali Naci ERDEM And author={UĞUR HALICI}, title={Applying Computational Aesthetics to a Video Game Application Using Machine Learning}, journal={IEEE COMPUTER GRAPHICS AND APPLICATIONS}, year=2016, pages={23-33} }