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Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning
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A. Aydın And E. Sürer, "Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning," 2020 28th Signal Processing and Communications Applications Conference (SIU) , İstanbul, Turkey, pp.1-4, 2020

Aydın, A. And Sürer, E. 2020. Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning. 2020 28th Signal Processing and Communications Applications Conference (SIU) , (İstanbul, Turkey), 1-4.

Aydın, A., & Sürer, E., (2020). Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning . 2020 28th Signal Processing and Communications Applications Conference (SIU) (pp.1-4). İstanbul, Turkey

Aydın, AYBERK, And ELİF SÜRER. "Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning," 2020 28th Signal Processing and Communications Applications Conference (SIU), İstanbul, Turkey, 2020

Aydın, AYBERK And Sürer, ELİF. "Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning." 2020 28th Signal Processing and Communications Applications Conference (SIU) , İstanbul, Turkey, pp.1-4, 2020

Aydın, A. And Sürer, E. (2020) . "Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning." 2020 28th Signal Processing and Communications Applications Conference (SIU) , İstanbul, Turkey, pp.1-4.

@conferencepaper{conferencepaper, author={AYBERK AYDIN And author={ELİF SÜRER}, title={Using Generative Adversarial Nets on Atari Games for Feature Extraction in Deep Reinforcement Learning}, congress name={2020 28th Signal Processing and Communications Applications Conference (SIU)}, city={İstanbul}, country={Turkey}, year={2020}, pages={1-4} }