E. A. Bıyık And E. Sürer, "Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels," Mugla Journal of Science and Technology , vol.6, no.2, pp.79-88, 2020
Bıyık, E. A. And Sürer, E. 2020. Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels. Mugla Journal of Science and Technology , vol.6, no.2 , 79-88.
Bıyık, E. A., & Sürer, E., (2020). Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels. Mugla Journal of Science and Technology , vol.6, no.2, 79-88.
Bıyık, Emin, And ELİF SÜRER. "Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels," Mugla Journal of Science and Technology , vol.6, no.2, 79-88, 2020
Bıyık, Emin A. And Sürer, ELİF. "Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels." Mugla Journal of Science and Technology , vol.6, no.2, pp.79-88, 2020
Bıyık, E. A. And Sürer, E. (2020) . "Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels." Mugla Journal of Science and Technology , vol.6, no.2, pp.79-88.
@article{article, author={Emin Alp Bıyık And author={ELİF SÜRER}, title={Developing a Space Syntax-Based Evaluation Method for Procedurally Generated Game Levels}, journal={Mugla Journal of Science and Technology}, year=2020, pages={79-88} }