T. Aldemir Et Al. , "A qualitative investigation of student perceptions of game elements in a gamified course," COMPUTERS IN HUMAN BEHAVIOR , vol.78, pp.235-254, 2018
Aldemir, T. Et Al. 2018. A qualitative investigation of student perceptions of game elements in a gamified course. COMPUTERS IN HUMAN BEHAVIOR , vol.78 , 235-254.
Aldemir, T., ÇELİK, B., & KAPLAN, G., (2018). A qualitative investigation of student perceptions of game elements in a gamified course. COMPUTERS IN HUMAN BEHAVIOR , vol.78, 235-254.
Aldemir, Tugce, BERKAN ÇELİK, And GÖKNUR KAPLAN. "A qualitative investigation of student perceptions of game elements in a gamified course," COMPUTERS IN HUMAN BEHAVIOR , vol.78, 235-254, 2018
Aldemir, Tugce Et Al. "A qualitative investigation of student perceptions of game elements in a gamified course." COMPUTERS IN HUMAN BEHAVIOR , vol.78, pp.235-254, 2018
Aldemir, T. ÇELİK, B. And KAPLAN, G. (2018) . "A qualitative investigation of student perceptions of game elements in a gamified course." COMPUTERS IN HUMAN BEHAVIOR , vol.78, pp.235-254.
@article{article, author={Tugce Aldemir Et Al. }, title={A qualitative investigation of student perceptions of game elements in a gamified course}, journal={COMPUTERS IN HUMAN BEHAVIOR}, year=2018, pages={235-254} }