G. Bozgeyikli Et Al. , "Introducing tangible objects into motion controlled gameplay using Microsoft (R) Kinect TM," COMPUTER ANIMATION AND VIRTUAL WORLDS , vol.24, pp.429-441, 2013
Bozgeyikli, G. Et Al. 2013. Introducing tangible objects into motion controlled gameplay using Microsoft (R) Kinect TM. COMPUTER ANIMATION AND VIRTUAL WORLDS , vol.24 , 429-441.
Bozgeyikli, G., Bozgeyikli, E., & Isler, V., (2013). Introducing tangible objects into motion controlled gameplay using Microsoft (R) Kinect TM. COMPUTER ANIMATION AND VIRTUAL WORLDS , vol.24, 429-441.
Bozgeyikli, Gamze, Evren Bozgeyikli, And VEYSİ İŞLER. "Introducing tangible objects into motion controlled gameplay using Microsoft (R) Kinect TM," COMPUTER ANIMATION AND VIRTUAL WORLDS , vol.24, 429-441, 2013
Bozgeyikli, Gamze Et Al. "Introducing tangible objects into motion controlled gameplay using Microsoft (R) Kinect TM." COMPUTER ANIMATION AND VIRTUAL WORLDS , vol.24, pp.429-441, 2013
Bozgeyikli, G. Bozgeyikli, E. And Isler, V. (2013) . "Introducing tangible objects into motion controlled gameplay using Microsoft (R) Kinect TM." COMPUTER ANIMATION AND VIRTUAL WORLDS , vol.24, pp.429-441.
@article{article, author={Gamze Bozgeyikli Et Al. }, title={Introducing tangible objects into motion controlled gameplay using Microsoft (R) Kinect TM}, journal={COMPUTER ANIMATION AND VIRTUAL WORLDS}, year=2013, pages={429-441} }